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Hi Mats, your definition of 'Elk Chess' generates an asymmetry in the possibilities for the initial position: White can develop immediately its elk on the king side with a knight move to the row in front of its pawn, Black cannot do so. At the queen side the situation is inverse. You could reach easily symmetry by a little change in the rules: - for white swap the colors when the elk has to move as knight/rook; - for the black elk let the definition as it is. (Also a converse definition would be possible, depending at which wing you prefer a quick development of this piece.) Shortly you could summarize this new rule as follow: The Elk moves at squares of its own color like a rook, at squares of the opposite color as a knight (or the converse regulation). Alfred Pfeiffer
Mats, I have to rehabilitate you partially because I read now that in the anglophone countries the problem friends use the denotation Moose for that piece which was named as elk in the cited source (from Germany), look e.g. to 'http://homepage.ntlworld.com/gpjnow/VC.htm'. But here are fairy chess definitions for some others of your animals: 'Elephant': Queen+Nightrider, used also in some game variants, e.g. 'Wolf Chess' (http://www.chessvariants.org/large.dir/wolf.html) 'Mammoth': moves like a rook but only if it can capture (from A. M. Dickins: A guide to fairy chess.) Alfred Pfeiffer
Alfred, I don't think it matters much that names sometimes collide. If I search the Internet, and check the Encyclopedia of Chess Variants, then I will find that all the good names are already taken. If the name 'Scorpion' had already been used by an established chess variant, then I would have chosen another name. But the 'Scorpion King' is more of a phantasy piece,it's fun, but will surface very rarely. I did not know about the 'Elch', but it seems like it hasn't even been implemented in a game(?). Then it's no problem at all. I can employ that name for a piece that is likely to be more successful than the 'Elch'. In chess it is common rule that it's not the first inventor of a variation that has the right to the variation name. The variation receives the name of the chessplayer who has employed the variation, analysed it, played it, and put down a great deal of work in it. Anybody could invent opening variations 'en masse'. This does not mean that they belong to this chess player and that ECO should relate his name. It's the same thing with chess pieces. Anybody could invent chess pieces. But that's not enough. He has to employ them in a game construct, etc. And when it has become established and well-known, then the piece name is fully established, too. I don't think anybody would name their new pieces Chancellor or Archbishop, for instance.
Hello Mats, why do you not use an other name for your new piece? 'Elk' (German 'Elch')is already the name for a known fairy chess piece (look at 'http://www.softdecc.com/pdb/pieces.pdb?langt=EN&langn=EN'). There is already a lot of confusion because of the existence of different names for same pieces, but the situation becomes extrem mistakably by using same names for different pieces. Alfred Pfeiffer P.S.: This remark is valid also for other new pieces you introduced, e.g. 'http://www.chessvariants.org/piececlopedia.dir/scorpion.html' describes an other 'Scorpion', and maybe also the name 'Mammoth' is already used by fairy chess composers (but I do not know their definition).
The replacement of the knights with elks basically *had* to work, as would the rook-elk swap [similar pieces in the same spot]. The replacement of bishops by elks is a bit cludgier, but gives a hint of a theme. Replace the bishops with elks and the queen with a chancellor (R+N). Give the king a knight escape move instead of castling. Now you've got a bishopless game that is fairly close to FIDE in power - if your elk valuation is correct, within roughly a pawn's worth of power. [This might make for a decent CWDA army.] It may not be the best of games, but it's a coherently themed game, and showcases the elk equally as well as the FIDE version. You'd offer your 'Elk Chess' as a training game for the elk, and a themed game as the 'actual' variant. This way you're sneaking 2 games in under the guise of 1, and you've done what you wanted. You showcased the piece, and you got the alternate FIDE game into the mix. But you've also taken that one step more and designed a game as well as a piece. I believe you commented somewhere that you thought the elk and scorpion would work well together. Come up with another new piece or three, [maybe the squire/jumping general/mammoth could fit in] and give us a new game. Of course, if I had some really cool new pieces that worked great in FIDE, I wouldn't listen to some old guy who wants it done another way either. ;-) Keep the pieces coming anyhow. Enjoy
Doug, Yes, in the variant where Elks replace the rooks. --Mats
Joe, I followed your suggestion and replaced the knights with Elks, instead of the rooks. It's implemented as a variant in my Elk Chess. It seems to work fine, too. I think it has to do with the fact that the Elk's value is on a par with the other pieces. If one introduces Chancellors to the Fide setup, I don't think the game would work very well.
--Mats
(and now I've uploaded a bugfixed version)
--Mats
(and now I've uploaded a bugfixed version)
Joe, the evaluation of the Elk builds on tests with Zillions. Zillions internal evaluation algorithm places its value between a knight and rook. It is quite logical because it is not a knight *and* rook. It is a knight *or* rook. Hence its value is the average of 3 and 5. However, as its knight capabilities are reduced (it cannot jump to white squares) its value should be less than 4. But the Elk's maneuverability makes its rook capabilities more useful. This increases its value to around 4. I suppose it's logical. It is true that I have chosen the simple method of exchanging a piece in the Fide setup. It is much easier to test a piece in a well-known context. Moreover, the result happens to be quite fun and interesting. New tactical and strategical aspects are introduced. But please feel free to use the new pieces in more ambitious game constructs. Due to its relative low evaluation it is a very useful piece. Comparatively, a Chancellor isn't very useful. Its value is so great so you can't use it very much, except exchanging it for an enemy Chancellor or queen. --Mats
A very interesting piece, but I'm not sure of its valuation at 4, exactly midway between rook and knight. I admit it's a crippled chancellor, but is it reduced that much? I would suspect it's more powerful than a guard, say, which is also valued at 4. And while the knight component is a weaker piece, I'm not sure the elk should be valued at less than a rook. I'd guess it in the 5-7 range. I'd think a player's tendency would be to use the knight move to post the piece in an advantageous position for the rook and let it passively exert power for a while. And I'd be inclined to move it like a dabbabah, staying on black squares as much as possible to get the greater power; just using the knight move to leap over pieces to get in and out. Admittedly you've made the elk's knight component colorbound - no elknight can attack white squares - but the rook component can attack any square on the board. Can't see how it's not in the neighborhood of 6. But then, I'm far from an expert :-) and have been wrong before. And speaking of being wrong, would it be wrong for me to suggest considering making a few themed pieces and creating a game around them? You're very creative with pieces, but replacing 1 FIDE piece with your new piece and playing from there is kind of just training you in using the new piece. You are showcasing pieces rather than creating a whole new game. Replace the knights with elks instead of the rooks - another new game, with a little more power. Since the knight component is colorbound, replace the bishops with elks and get a different game still. This soon becomes unsatisfying; there are a zillion pieces out there which can somehow fit, but it becomes a slightly different FIDE game rather than a truly unique variant. Hey, don't sell your pieces short. Give them a standout game to be in. Enjoy.
A new piece, correct me if I'm wrong. The Elk moves differently depending on the colour of the square. If positioned on a black square it moves like a Rook. If positioned on a white square it moves like a Knight. This actually works! The knight move always implies change of square colour. It is a very interesting piece for the tactician. It is logical to combine a short leaper with a long slider this way. Note that it is a much lighter piece than the Chancellor. The Elk's value is 4, that is, Knight + pawn, or Bishop + pawn. In regular chess the Rooks play a passive role in the first half of the game. The Elk has part of the Rook's power, which can now be utilized early in the game. It is powerful enough to give mate to a lonely King.
The elk (amer. 'moose') has actually been trained for battle service, in the cavalry of Charles XII of Sweden (1682-1718). Elks are much faster and more powerful than horses. However, it proved a time-consuming and costly task to train elks so the project was abandoned.
I implemented a zrf called Elk Chess.
--Mats
The elk (amer. 'moose') has actually been trained for battle service, in the cavalry of Charles XII of Sweden (1682-1718). Elks are much faster and more powerful than horses. However, it proved a time-consuming and costly task to train elks so the project was abandoned.
I implemented a zrf called Elk Chess.
--Mats
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It creates a strategical tension, and castling will tend to be
on different wings. Moreover, should it not be asymetric, then
the Elks would tend to be exchanged immediately, e.g.,
1.Eg3 Eg6.
Concerning the Elephant (in my Elephant Chess), this is not
my invention. It derives from time-honoured Burmese Chess,
where it is called Elephant, and it also exists in Shogi, where
it is called Silver General.
--Mats